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Tiny defense wiki
Tiny defense wiki










tiny defense wiki

On the other hand, moves with high knockback scaling can reach KO potential more quickly (such as Luigi's forward smash), especially if they have a high damage output, and tend to be more effective at KOing when fighters need to take greater knockback than what a high base knockback attack can deliver on its own (such as against heavier fighters, when far away from a stage's blast line, or when a fighter is handicapped to sustain less knockback).

tiny defense wiki

Tiny-sized fighters are usually the most vulnerable to getting KO'd by high base knockback attacks, due to having reduced weight, and an increased knockback taken multiplier. Moves with high base knockback can deal high knockback (such as performing a forward smash with the Home-Run Bat), even against fighters who haven't taken much damage, and tend to be more effective at KOing when fighters can easily be sent flying at low damage percentages (such as against lighter fighters, when near the edge of the stage, or when a fighter is handicapped to sustain more knockback). Base knockback is the minimum amount of knockback the attack can deliver under normal circumstances, and knockback scaling is a factor that controls how much the knockback increases as damage increases. While not the primary factor, the damage dealt by an attack is a significant factor in how much knockback it deals - this is the reason stale moves have less knockback than fresh ones, and the reason smash attacks deal significantly more knockback when fully charged.Įach hitbox of a move has two knockback values: a base knockback and a knockback scaling (also known as knockback growth). It is also affected by the target's weight, gravity, and a few other conditions (such as type effectiveness). The knockback of almost every attack works in tandem with the target's damage - it increases as the target's damage gets higher.












Tiny defense wiki